The only thing that matters at all can be summed up in this question:ĭeveloper Epoch nailed web-swinging in Spider-Man: Lethal Foes, more than anyone else did until Neversoft's PlayStation Spider-Man game, and then. It's not the number of classic Spidey villains that make their appearance. It's not a variety of missions and objectives. In my estimation, there is only one important aspect in a Spider-Man game. Just about every time a Spider-Man game has come out, I've been suckered into at least renting it (until around Spider-Man 3 this generation - I'm not stupid.) I'm not like a huge Spidey fan or anything. I am aware of how terrible licensed games are. NPI: The Amazing Spider-Man vs.Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. SCHLAUCHI: The Amazing Spider-Man (Game Boy), Spider-Man: The Video Game (Arcade), The Amazing Spider-Man: Lethal Foes (SNES) Ironclaw: The Amazing Spider-Man (Amiga 500) Thanks to the World of Longplays game capturers: Spider-Man 2 was a marked improvement for web shooting, as Spiderman began to move much faster, and that carried through all the way to Spider-Man: Miles Morales.Ī big thank you to World of Longplays for letting us use their footage! Check them out at: Peter Parker hasn't stopped since, webswinging his way onto everything from the Xbox 360 to the PS5. While he stayed on the pc for a few years, he eventually came to the NES and Master System, and eventually SNES and Genesis. Spider-Man web shooters recently came to fortnite, so we wanted to take a look at Spider-Man webslinging through the years a mechanic that's been here since the 80's.Īs it turns out, Spider-man has been webslinging in games for almost 4 decades! Ever since Spider-Man on the Atari 2600, in fact.
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